

Armed
Sorcery // Sorcery
Armed Sorcery
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Dangerous Sorcery
All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
- Legal in Commander
- About $0.22
What it does
- gives double strike
- lure
Art from Armed by David Palumbo
Cards that do the same job
In Armed's colors, best fit first. Paste your deck to see replacements picked for your commander.























