

Break of Day
Instant
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
- Legal in Commander
- About $0.11
What it does
- combat trick
- gives indestructible
- power boost to all
- protects-all
- protects-creature
- toughness boost to all
Art from Break of Day by Karl Kopinski
Cards that do the same job
In Break of Day's colors, best fit first. Paste your deck to see replacements picked for your commander.













