

Breaking
Sorcery // Sorcery
Breaking Sorcery
Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.)
Entering Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
- Legal in Commander
- About $0.32
What it does
- cost ignorer
- gives haste
- mill-any
- reanimate-creature
- reanimate-from-any
- theft-creature
Art from Breaking by Mathias Kollros
Cards that do the same job
In Breaking's colors, best fit first. Paste your deck to see replacements picked for your commander.




















