

Case of the Locked Hothouse
Enchantment — Case
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
- Legal in Commander
- About $2.70
What it does
- land ramp
- play additional land
- precognition engine
Art from Case of the Locked Hothouse by Leanna Crossan
Cards that do the same job
In Case of the Locked Hothouse's colors, best fit first. Paste your deck to see replacements picked for your commander.























