

Check for Traps
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
- Legal in Commander
- About $0.18
What it does
- discard to exile
- hate-flash
- hate-instant
- opponent loses life
- thoughtseize
Art from Check for Traps by Zoltan Boros
Cards that do the same job
In Check for Traps's colors, best fit first. Paste your deck to see replacements picked for your commander.



















