

Cone of Cold
Sorcery
Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
- Legal in Commander
- About $0.31
What it does
- freeze-creature
- pseudo-fog
- tapper-creature
Art from Cone of Cold by Kim Sokol
Cards that do the same job
In Cone of Cold's colors, best fit first. Paste your deck to see replacements picked for your commander.























