

Courageous Resolve
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
- Legal in Commander
- About $0.72
What it does
- cantrip
- combat trick
- damage prevention
- gives protection
- gives unblockable
- protects-creature
Art from Courageous Resolve by Matt Stewart
Cards that do the same job
In Courageous Resolve's colors, best fit first. Paste your deck to see replacements picked for your commander.























