

Double Jump
Instant // Instant
Double Jump Instant
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. Fuse (You may cast one or both halves of this card from your hand.)
Flying Kick Instant
Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.)
- Legal in Commander
- About $0.24
What it does
- combat trick
- gives flying
- one-sided fight
- spot removal
Art from Double Jump by Kevin Sidharta
Cards that do the same job
In Double Jump's colors, best fit first. Paste your deck to see replacements picked for your commander.













