

Esper Origins
Sorcery // Enchantment Creature — Saga Elemental
Esper Origins Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Summon: Esper Maduin Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add .
III — Other creatures you control get +2/+2 and gain trample until end of turn.
- Legal in Commander
- About $2.16
What it does
- adds multiple mana
- impulse-permanent
- lifegain
- mana producer
- overrun
- surveil
Art from Esper Origins by Solan & Danciao
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In Esper Origins's colors, best fit first. Paste your deck to see replacements picked for your commander.























