

Fiery Gambit
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
- Legal in Commander
- About $3.40
What it does
- burn creature
- burn player
- burst draw
- extra untap
- full refund
- group slug
- pure draw
- ramp
- spot removal
- untapper-land
Art from Fiery Gambit by Scott M. Fischer
Cards that do the same job
In Fiery Gambit's colors, best fit first. Paste your deck to see replacements picked for your commander.























