

Hall of Storm Giants
Land
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
- Legal in Commander
- About $0.46
Art from Hall of Storm Giants by Johannes Voss
Cards that do the same job
In Hall of Storm Giants's colors, best fit first. Paste your deck to see replacements picked for your commander.
We don't know what this card does yet, so we can't suggest replacements for it.











