

Hinterland Hermit
Creature — Human Werewolf // Creature — Werewolf
Hinterland Hermit Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Hinterland Scourge Creature — Werewolf
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
- Legal in Commander
- About $0.06
What it does
- lure-limited
Art from Hinterland Hermit by Steven Belledin
Cards that do the same job
In Hinterland Hermit's colors, best fit first. Paste your deck to see replacements picked for your commander.













