

Hydro-Man, Fluid Felon
Legendary Creature — Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add
." (He's not a creature during that time.)
- Legal in Commander
- About $0.35
What it does
- mana dork
- untaps self
Art from Hydro-Man, Fluid Felon by Borja Pindado
Cards that do the same job
In Hydro-Man, Fluid Felon's colors, best fit first. Paste your deck to see replacements picked for your commander.























