

Invasion of Kaldheim
Battle — Siege // Enchantment
Invasion of Kaldheim Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Pyre of the World Tree Enchantment
Discard a land card: This enchantment deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
- Legal in Commander
- About $0.40
What it does
- burn any
- castable from exile
- discard outlet-land
- free discard outlet
- long term impulsive draw
- pinger
- repeatable impulsive draw
- repeatable removal
- spot removal
- wheel-one-sided
Art from Invasion of Kaldheim by Bryan Sola
Cards that do the same job
In Invasion of Kaldheim's colors, best fit first. Paste your deck to see replacements picked for your commander.























