

Kruin Outlaw
Creature — Human Rogue Werewolf // Creature — Werewolf
Kruin Outlaw Creature — Human Rogue Werewolf
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Terror of Kruin Pass Creature — Werewolf
Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
- Legal in Commander
- About $0.38
What it does
- gains menace
- gives menace
- keyword anthem
Art from Kruin Outlaw by David Rapoza
Cards that do the same job
In Kruin Outlaw's colors, best fit first. Paste your deck to see replacements picked for your commander.

















