

Lose Calm
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
- Legal in Commander
- About $0.18
What it does
- gives haste
- gives menace
- threaten
- untapper-creature
Art from Lose Calm by Jason A. Engle
Cards that do the same job
In Lose Calm's colors, best fit first. Paste your deck to see replacements picked for your commander.


















