

Nowhere to Run
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
- Legal in Commander
- About $0.56
What it does
- combat trick
- hate-ward
- removal-toughness
- spot removal
Art from Nowhere to Run by Jodie Muir
Cards that do the same job
In Nowhere to Run's colors, best fit first. Paste your deck to see replacements picked for your commander.























