

Refraction Trap
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
- Legal in Commander
- About $0.06
What it does
- burn any
- combat trick
- damage prevention-creature
- damage prevention-planeswalker
- damage redirection
- hate-instant
- hate-red
- hate-sorcery
- spot removal
Art from Refraction Trap by Zoltan Boros & Gabor Szikszai
Cards that do the same job
In Refraction Trap's colors, best fit first. Paste your deck to see replacements picked for your commander.














