

Sapphire Charm
Instant
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
- Legal in Commander
- About $0.28
What it does
- force draw
- gives flying
Art from Sapphire Charm by Steve Luke
Cards that do the same job
In Sapphire Charm's colors, best fit first. Paste your deck to see replacements picked for your commander.























