

Sorcerer Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have "
: Add
or
. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
- Legal in Commander
- About $1.94
What it does
- burn player
- gives mana ability
- gives tap ability
- group slug
- loot
- ramp
- tap fuel-creature
Art from Sorcerer Class by Alexander Mokhov
Cards that do the same job
In Sorcerer Class's colors, best fit first. Paste your deck to see replacements picked for your commander.























