

Suspicious Stowaway
Creature — Human Rogue Werewolf // Creature — Werewolf
Suspicious Stowaway Creature — Human Rogue Werewolf
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf Creature — Werewolf
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
- Legal in Commander
- About $0.24
What it does
- curiosity
- draw engine
- repeatable loot
- repeatable pure draw
- unblockable
Art from Suspicious Stowaway by Jake Murray
Cards that do the same job
In Suspicious Stowaway's colors, best fit first. Paste your deck to see replacements picked for your commander.























