

Take for a Ride
Sorcery
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
- Legal in Commander
- About $0.28
What it does
- gives haste
- untapper-creature
Art from Take for a Ride by Artur Treffner
Cards that do the same job
In Take for a Ride's colors, best fit first. Paste your deck to see replacements picked for your commander.























